Ya con Sonic en 3D, el control era tan inestable y las direcciones vectoriales se ampliaron más, haciendo que lo que era ya de por si insostenible fuese un suplicio de jugar. Hasta el punto que hasta este remix, reciclado, remasterizado y expandido hecho por fans y para fans, no ha habido un Sonic decente en al menos. Sonic ya presentaba síntomas de estancamiento desde "Sonic 3 & Knuckles". Sonic CD, fue el único que dio sentido a la velocidad pues nos obligaba a viajar entre espacios temporales y que fue el único Sonic se atrevió a arriesgar. Nada más lejos de la realidad, pues este problema de diseño no solo se agravo en el tiempo, sino que se arrastro tantísimos años. A modo de parche que solucionaría el problema de raíz. Por eso SEGA se vio obligada en "Sonic 2", a arreglarlo con intervalos de tramos de loopings y velocidad, seguidos de tramos de enemigos y plataformeo. Sonic y su incompatible diseño entre exploración del entorno y el speedrun de alcanzar la meta en menor tiempo posible que hacían que ya de base, desde el diseño 2D presentase incongruencias en su núcleo, pues eran incompatibles. Sonic y su eterna dicotomía entre velocidad y plataformeo.
The lesson we've learned today kids is to never smoke weed while writing a Metacritic reveiw. Like how Sonic in Sonic Mania hits the Fortnite on Tails. Were this attacks done out of Ohio rizz? Maybe not, but it often makes me think about humanity's role in the universe. This catastrophic event was caused by Quandale Dingler, not to be confused with the late Quandale Dingle. The bombings racked in a toll of over 265 deaths. Is it safe for our children? To answer this question, we look to the 1919 bombing attacks of Little Rock Arkansas. Forensic Scientists call this "griddy" a reaction that happens when the immune system is invaded by the Battlepass waves. Is the Fortnite battle pass really beneficial for our developing youth? With the rise of Generation Alpha, the skibbidi toilet scientists have discovered that kids ages 7-10 when in contact with the Fortnite Battlepass start violently hitting the giddy like quirked up white boys. Maybe if Sonic got rid of that yee yee asudh haircut he has, he'd get some slogblwag on his chilli dog. Sonic Mania is so good, I could actually get off my ass and go to the gym, and stop living a diet consisting of only blue Gatorade powder and hot sticky syrup sandwiches. I don't really care tho, bc I'm already built like a steam roller. This game is so good, I would actually pay my taxes and start investing in startups, but sadly I cannot play Sonic Mania on my Smart Fridge, so really it's a 9. Not much in this world is as good as Sonic Mania, but being balls deep in a concrete wall with sponges on the inside is pretty nice too. Most Zones start off with a familiar version of a Sonic track in Act 1, then follow it up with a new remix in Act 2.This game not only one of the greatest 2D platformers ever made, but it is the greatest 2D platformer ever made. Sonic Mania seeks to emulate the melodic tunes that pumped out of the old 16- and 32-bit hardware of Sonic’s heyday while also offering up remixes of tunes you’ve heard many times before. Later games would veer into forgettable buttrock and cringey vocal pieces reminicient of low-budget anime. The original games were known for their upbeat and electronic soundtracks befitting a turbocharged protagonist.
The Sonic Mania soundtrack, like the game itself, is very familiar while also adding several new twists on what came before. Sonic Mania does a remarkable job incorporating bits and pieces of the 2D Sonic games, effectively making this game a remix of Sonic 1, 2, and 3 (& Knuckles). The result is a game that was made with a lot of love and a clear understanding of what made the old games so amazing. Christian Whitehead, who worked on several unofficial ROM hacks and remasters of past Sonic games, got together with other fan programmers to pitch the idea of Sonic Mania to Sega developers. All of the love and attention Sonic got over the years came from the fans, so Sega decided to get some of them directly involved in the production of this game.